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Ians Development Page

Here lies projects that I have done over the last 2 years. Most of these need fixing, or completion. I'm providing everything below so other programmers/developers can use them. From ported games to Emulators. Enjoy. Questions can be asked on my forum.




Authors comments Convey is a game written originally in BASIC for use on RISC OS computers, here it is converted to SDL for multiplatform enjoyment. Guide the blob along the conveyer belt collecting the red blobs, if you miss any you go round again. Site Link To do - convert to dc controls - Fix grafix errors

 

 



X-pired. Quote from site:" is an action-puzzle game written in C using SDL, SDL_mixer, SDL_image and SDL_gfx libraries distributed under the terms of GNU GPL. The goal of the game in each level is to reach the exit square, avoiding exploding barrels and other deadly stuff" This does NOT run ingame on Dreamcast yet. There is a run out of memory error I have to work on. Gets to title screen only.


 

X-pired



Eremit v 1.0 Made by Andreas Henningsson. This is fun little game uses the mouse ( sorry non mouse owners) You will need a keyboard too if you want to refresh the board without turn it on and off. Enjoy This is a dev release feel free to improve the port i have done it's GPL code so please include the source with any improvments.


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Yet Another Reversi / Othello Clone. Here's a nice little reverzi clone. I ported this a bit ago Found out the problems with SDL mouse support. Apply bero's patch then change any mouse game to 32bbp and then it works fine. This was easy to port nice little game i added music and i think it added to the game. You need a Dreamcast mouse to play it. Sorry to the people with out a mouse, but I think they're pretty cheap these days! The authors site is here. Please check the readme for the how-tos and the thank yous and credits too.

 




    
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Kill Everything That Moves. A 2D vertical scrolling spaceshooter, with pre-rendered 3D graphics. Kill Everything That Moves (or ketm for short) is a 2D vertical scrolling space blaster (much in the mould of Xenon, or Radiant Silvergun).It is also quite similar to Certain Death via Space Things. his is a great game one of the better Freeware open source Sh'ump. Any help would be great as this is a fun game to play. The Authors site is here. There isnt any screenshots on the net, so I have taken a picture of the game playing on the DC. Not the greatest picture, but you get the idea.

 


    
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pcsx 1.5 W.I.P

Better fullscreen mode, runs more games 2d games are playable but slow as before. But it is a bit smoother. About 10 fps.


OpenGoal

Copyright 2002 Paul Robson autismuk@autismuk.freeserve.co.uk

Kick button didnt work properly on conversion. I will try to update this soon.

 



PNG AND BMP display. This is coded so it mimics the style of Dan Potters PNG example, which Ive included for download as well. This should make it easier for people that are new to SDL, who have used KOS before, to cross over. Examples include source.

 

 



Vcontrol lib.. This is a very fast port of this lib.It's not working right. From what Ican tell, it will need modding. Untested but debug info says there's an error with the CFG file.So i think it's all working but that. Here's the Authors site.

 

 



2d Collision detection lib. A simple mak file change and it compiled with out a problem. No real example but it should work it's A bitmask implementation in C. By --Ulf Ekström. This is untested but would be usefull tell me if you find something to test it with.It would be nice the lib is easy to use just link like this -lbitmask etc

 

 



SDL Funvision Emulator-FunnyMu. "FunnyMu is an emulator of the Whizzard, Funvision and Creativision computer/games consoles that were sold in the early 1980s." The VTech Creativision was distributed in Europe (Italy, Sweden and Germany for sure) and South Africa. However it was also marketed in other countries and called the "Dick Smith Wizzard", "FunVision Computer Video Games System" and "Hanimex Rameses". The Wizzard may have been a licensed version for the Australian market since Dick Smith Industries maintained the VTech logo, but the others most likely were clones. The FunVision had a slight alteration that made the carts and cartridge slot larger. This was most likely to prohibit buyers from using FunVision games on the other systems (haha..lame / early try at region protection from imports), but some slight shaving on the sides proved the games were no different.The Authors Site can be found here. Here you can find the source code, a selfboot CDI and the scrambled bin. This is not an official release from IMR technology.



SuddenDawn tetris. This SDL game doesnt work like it should. It displays and plays but flickers like no tomorrow. What to do.. what to do.. oh.. there's no scoring or anything.. comes with a compiled elf.



fbzxDC Test port

this source includes:

-CAPABILITIES

-cargador.c

-cargador.h

-characters.c

-characters.h

-Codes.h

-plus the rest of the source

authors site is here http://www.rastersoft.com/fbzx.html

 










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