NeoCD/SDL DC Version 9.3
This is the offical build it uses stef d's c68k
m68k emulator this core is the best and fastest at this time. From
the test builds people complained of "to much speed", "missing frames
of anmation" and the *shadows* and some missing grafix this is now
fixed. Loading screens are messed on a few games but in game should
be correct for the first time correct speed. Yes slow down on metal
slug 1 and 2 is there. This is slower then the test builds as they
were 120% speed. Smooth ness now should make up for this. You will
noticed this on Rangnagard and most fighting games the new smoothness
and flashing shadows fully working. Aero fighters 2 the planes now
flash and grafix are correct. Z80 is running but sound is disabled
let me know if any other games work with cdda music.

History:
NeoCD/SDL DC Version 9 test build 2 Download
version 9.2 and source
Stef d fixed the timer bug in his core. There should
be no problems loading or playing games like before. You can download
8.1 below if you want the previous build.
NeoCD/SDL DC Version 9 test build
This is a test build only it uses stef d's c68k
m68k emulator this core is the best and fastest I have used. it's
still new so has some bugs namely a timer bug which breaks a lot
of games.Shadows will not work right in this build at all I have
a compiler setting for maxuim speed it stops flicker working on
many games this is only a test not a full IMRtech release so think
of yourselves as a beta tester to help out.
NeoCD/SDL DC Version 8.1
List of improvements in this version are: - Now
will tell you to wait game is loading when it boots - bug fix for
code error forgot to add this in v8.0 (samurai spirits rpg) - Region
selector fix now works in this version - Added compiler flags for
speed not space - Sfx added back in code to slow to use (disabled
but z80 is being called). - touch faster little bit less slow down
on metal slug1 - Region selector is turned on by holding in the
start button now when you swap a cd in keep it held in then it will
show up to change regions. Last time it was broken
NeoCD/SDL DC Version 8.0
List of improvements in this version are:- PVR
rendering no longer using SDL for video.- PVR filtering grafix smoothing.
- No Frameskip needed- code removed.- UP to 10fps faster. - All
clipping problems sides of screen fixed.- VGA support should be
center now.- Code reduction optmizing. - Many games have hit fullspeed
now- Seems to be some CDDA improvement now with some game tracks
- cdaudio(kos) used -By Troy Davis (GPF) Thanks again to Speud,
a very talented coder
NeoCD/SDL DC Version 7.1
Sprite layer fix for many games. graphics priority
fix courtesy of (lantus) Thanks! and to fosters for sharing it with
me. -- speed up by 1 fps to 4 fps -- New compiler settings. -- View
point now correct for example. I will update the compatibility list
when I get new reports for this version
NeoCD/SDL DC Version 7
V7 has this improvements - Bios grafix now, are
not scrambled, Press ( Start,a,b,x,y together to enter bios) This
lets you format the memory card. - Auto saving, No user input needed,
look at the, VMU to know when it's saving. - Auto game loading now,
waits till you open the lid, before checking for a game Saves the
dreamcast work. - New Progress status tells you what to do and when
Should stop any user error's -Control fix now the select button
works bringing in game pause and being able to look at and quit
back to the menu from art gallerys. - Now supporting proper 2 players
in all games. - new splash screen - Comes with a preformated memory
card to use with speuds VMU TOOL has saves built in for metal slug
1 and other games. - Some optmizing to the render Changed some Multis
to shifts
NeoCD/SDL DC Version 6.5
Speed and slow down fixes. - metal slug is now
much much better - Control is now even better - Bug fixed some code
readded some missing part in cdaudio.c - cdaudio now on time delay
is much better. This is much faster on the slow parts. Framelimter
has been changed makes it smoother. Readded my pesudo frameskip
as well It's now really pretty speedy please give this a try on
metal slug you will like it.. Thanks to fosters for the control
fix and to quzar for all his great coding work on this emu.. This
is a My Editon I use I thought I'd share.. Enjoy
NeoCD/SDL DC Version 6
Frameskipping: it was implemented before but not
properly. it is fixed and set at ~4. Frame Limiting: This allows
for the emulator to slow down if it is rendering too fast. VMU Display:
Existed before but was broken, now displays a neo geo logo, saving...
or "PUSH UP FOR REGION SELECT" when appropriate. Optional Region
Select: Region select is now not default. To access it, hold up
while the emu is loading. (defaults to USA) Game Autoloading: Now
the emulator auto-loads game, no need to wait and hit start, just
put in a CD when prompted, and the emulator will do the rest. Speedup:
The emulator has been sped up by around 10% max, without the frameskip.
When frameskip is taken into account, it runs almost completely
full speed. Misc bugfixes and code optimizations. 2 players is via
using 2nd player on the keyboard at this time.
NeoCD/SDL DC Version 5.5
Includes all updates given below. New in 5.5 slight
speed up.. Tells you when the bios is loaded.simple stuff to help
newbie's.
NeoCD/SDL DC Quzar-CL- Version 5 Metal Slug edition!
New in V5 this version has a region selector so you can chose what
region. Also i have made it so a saving txt will display so you
know when it's saving.. Now there might be a problem saving with
the vmu from changed regions. Screen and display should be flicker
free and speed should be slighty better on all games and less slow-down.
Less memory is being used again so other games may-work. Quzar did
the selector me and him sat on msn all night going through it..
SO it's like the quzar editon..
NeoCD/SDL DC first version
This emulator is in the early stages of production, so to speak.
Original NeoCD(DOS Version) by Martinez
Fabrice, The NEOGEO CD SDL port was done by
Fosters (SDL portions written by Fosters(2001,2003).) With the
on-going help from Fosters,
Troy Davis (GPF), BlueCrab
and BlackAura.
(If I have omitted anyones name in the credits, please let me know,
as it was not intentional.) Credits: Fabrice Martinez - The
original NeoCD emulator; Fosters - SDL port; Caz -
For the BeOS NeoCD/SDL build; Karl Stenerud - The Musashi
M680x0 emulator; Neil Bradley (neil@synthcom.com) - Multi-Z80
CPU emulator; Tatsuyuki Satoh - YM2610 Mame core;
Derek Liauw Kie Fa. - 2xSaI engine; Sam Lantinga (et al)
- Simple DirectMedia Layer; Dan Potter - KallistiOS; Dreamcast
Port: Ian Michael, Fosters, Troy Davis (GPF)- bugfixes to the timer,
and CDrom.c files, BlackAura- translated extract 8 asm function,
BlueCrab- helped with z80 makefile output to C, *name removed by
request* -fsopen routine.
Click on the symbol beside the controller to view the "Development
Diary" (just started it, so it is very incomplete).
Portions of the code is released under LGPL.
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