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Examples, source and compiled
Libs
All downloads are provided as is. IMR Technology
is not responsible for any damage caused to your console.
Important: Please do not bother
the original programmers about the packages available here unless
a link is provided. If you have any questions, please direct them
towards me in my forum or through email.
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JNRDEV DC
jnrdev is a series of tutorials on 2d jump and run development.
Ive ported this to dreamcast only the controls and path changes
were needed. The full pc version is included in each download as
well source code. The pc version is found here http://jnrdev.weed-crew.net/.
Author Florian Hufsky
#1 - tilebased collision detection and response (Fully working
elf is included to show it working) 
#2 - hills & slopes (Fully working elf is included to show it working)

#3 - big maps and scrolling (Fully working elf is included to show
it working)

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SDL gfx
Ported lib needed to compile Xpired DC port Mostly makefile changes
only.Compils with precompiled lib for kos1.1.9 only.
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KallistiOS 1.1.9/required NEOGEOCD/SDL libs
Download this pack which has:
-libm.a
-libmp3.a
-libSDL.a (bug fix and compiled by troy davis (GPF))
-libpng.a
-libz.a
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KallistiOS 1.18/SDL libs UPDATED
Download this pack which has:
-includes
-libfreetype
-libSDL
-libSDL_image
-libSDL_mixer
-libSDL_ttf
Read the readme for instructions on where to place everything.
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SDL_sprite1_2
This library allows sprites to be rendered on the screen. You can
find more information on SDL at the main SDL
site, and more about this lib at the authors
site.
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Quickjump to:
SDL Ports
Emulation
RAD Quake
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